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________ ________ _____ ___ ___ ________ | / ______ ________ _____
/ _____/ / _____/ / __ | / | / /| / ___ /| |_// / _ \ / _____/ / __ |
/ /_____/ / /_____/ / / | | / | / / / / / / / / |_/ / / \ /\ / /_____/ / / | |
\____ \ / ____/ / /__| | / /| |/ / / / / / / / / / / / / / ____/ / /__| |
_____/ /\ / /____/ / ____ | / / | / / / /__/ / / / /__/ / / / /____/ / ____ |
\______/ / /________/ /__/___|__| /__/ /|___/ / /_______/ / /_______/ / /________/ /__/___|__|
\_______/ |________/ |__| |__| |__|/ |___|/ |_______|/ |_______|/ |________/ |__| |__|
Welcome to my site! This is a collection of my works spread across various disciplines. My broad interests lie at the intersection of art, computing, and mathematics, particularly computer graphics, game engines, optimization, and low-level systems programming.
I'm currently working on a utility for visualizing and plotting barycentric coordinates. This is useful for learning how trilinear interpolation over a triangle works (used in texture sampling, interpolating vertex normals, shader lighting, etc) or for categorizing things as a sum of three categories. Will be released soon after I add a few final features.
SOCIALS